reverse video - перевод на голландский
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  • варианты перевода слова
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  • этимология

reverse video - перевод на голландский

Inverse video; Reverse Video; Video reversal
  • Example with normally light text:<br/>[[Visicalc]] displays column and row headers in reverse video. The "TOTAL" label is also reversed.

reverse video         
het vertonen van donker schrift op lichte achtergrond
video disk         
  • “Copy Protected” logo on a VCD package produced in [[Hong Kong]].
  • VCD resolution compared to other formats.
  • PlayBack Control (PBC) added in VCD 2.0 requires a special 'Return' button
  • Films released on VCD can come on as many as 3 discs, depending on the length of the film. Cases of VCDs are shaped like those of audio CDs. DVD and Blu-ray cases, however, favor height over width.
  • As of 2014, VCDs and DVDs are the norm for home media in the [[Philippines]]. Blu-ray discs are also available but are only displayed at small separate shelves at the counter.
OPTICAL HOME VIDEO FORMAT
Video CDs; K Video Compression Dynamics; Video disk; KDVD; Kvdc; VideoCd; Video compact disc; Video cd; SKVCD; KSVCD; VideoCD; XVCD; VCD; KVCD; Vcd; Videocd; Video-CD; V-CD; CD Movies; Draft:Compact Disc Digital Video; VCD-Video; VCD Video
video-disk
Away From Keyboard         
  • ''A7Xpg'' gives the player the opportunity to continue playing after losing their last life.
  • The player cannot see enemy activity beneath the greyed-out fog of war.
  • Screenshot from ''FreedroidRPG'' showing an "area of effect", or AoE
  • The Konami Code
  • The attract mode for the arcade game ''[[San Francisco Rush: The Rock]]'' showcasing one of the racetracks available to play in the game
  • ''[[OpenArena]]'' title screen
  • Level 256 in ''[[Pac-Man]]'' is considered to be unplayable due to a bug associated with an [[integer overflow]] in the game's code.
  • A simplified example of a skill tree structure, in this case for the usage of firearms
WIKIMEDIA GLOSSARY LIST ARTICLE
Splash damage; Minmaxing; Min/max; Min/maxing; Min-maxing; Min-max; Role-playing game class; Palette swap; Spray and pray; Gib (video gaming); On rails; Skill tree; Radius damage; Spray and Pray; Noclip mode; Wall jump; Walljump; Wall jumping; Walljumping; Palette swaping; Attract mode; Spam (Team Fortress); Pack-in game; Area damage; Spray & pray; Wall Jump; Flip-screen; Launch title; Area of effect; Damage over time; Win quote; Mudflation; Room-over-room; Area effect; Area of Effect; Spamfire (gaming); Head swap; Continue (video games); Spam (video games); Spam (Computer Game); Play through; 1v1; Flick-screen; Auto-aim; Autoaim; Auto aim; Damage per second; Respec; Launch titles; Launch games; Damage Over Time; Action point (video gaming); Palette-swap; Palette swapped; Palette-swapped; Palette swapping; Palette-swapping; Ghost (video gaming); Gibbed; Wrapping (overflow); Unlockable game; Class change; Job system; Point of no return (video games); Away from keyboard; Job class; Kill screen; Spam (games); Spam (computer games); Damage over Time; Job System; Action points; StoogeBot; Pallet swap; Pallete swap; GLHF; Damage-over-time; Spam (computer game); Damage-over-Time; Pray and spray; Multi-load games; Ghost data; Spam (gaming term); Bundled game; Bundled games; Min maxer; Release title; Hall of mirrors effect; Power creep; Powercreep; Power Creep; Triangle jump; Trickjump; Ghost (video games); Title screen (video games); Spam (video gaming term); On-rails; Aim bot; Unlockable games; Damage Per Second; Attract sequence; Flip screen; Incremental damage; Ghost (gaming); Unlockable (gaming); Graphic content filter; Gibs (video game); System Wars; System wars; Killscreen; No clipping; Continue (video gaming); Title screen (gaming); Trickjumps; Point of no return (computer games); Multiple character control; Multi Character Control; Invincibility (video gaming); Trick jump; Recolor; Recolour; Cooltime; Multiple Character Control; Bundled video game; Gank; Multi-load; Pack-in; Double jump (video gaming); Attract modes; Title screens; Infinite lives; Infinite life; Infinite health; Double jump (game mechanic); Triple jump (game mechanic); Skirmish mode; Console War; Pixel hunting; Knock-back; Knockback; Knock back; Video game terms; Control Points (gaming); Glossary of video gaming terms; Min-Max; Min-Maxing; Playthrough; Damage rate; Video game vocabulary; Inventory screen; Inventory (videogames); Crafting (gaming); Stat points; Skill spamming; Glossary of video game terminology; Launch game; Bullshot (video games); Timed exclusive; Video game glossary; Console generations; Noscope; Smurfing (video games); Control points (video games); ADS (video gaming); Playthroughs; Rage quit; Smurf (video gaming); Respecing; Video game slang; Video game terminology; List of video game terms; Video game jargon; Glossary of video games; Last-hitting (game design); Last-hit; Last hitting; Button mashing; Button mash; Button masher; Teamkilling; Team kill; Team killing; Teamkill; GG (gaming); GG (video gaming); GG (video games); Action point; CPU (video gaming); Game jargon; CPU (gaming); Energy (video gaming); Dead zone (video gaming); DBNO; Day one patch; Popping off; Drop rate (video gaming); 360 noscope; Console launch exclusive; Spam (gaming); VG Glossary; Bottomless pit (video gaming); Completionist (video gaming); Level scaling; Challenge mode; Drift (video gaming); Juggernaut (game mode); Targeting (video games); Waggle (video gaming); Tower dive; Bullshotting; Gamer slang; Unlockable (video games); Crafting system; Pause (video gaming); Game launcher; Anti-RPG; Draft:Anti-RPG (term); Draft:Anti-RPG; Full combo; Ragequit; Toxicity (slang); Postgame (video games); Invincibility (video games); Coyote time; Inventory (video games); Frag (video gaming); Environmental storytelling; Endgame (video gaming); RNJesus; Inventory management (video games)
ik bevind me niet bij het toetsenbord, kom zo terug (op internet)

Определение

reverse video
Reverse video is the process of reversing the colours of normal characters and background on a computer screen, in order to highlight the display. (COMPUTING)
N-UNCOUNT

Википедия

Reverse video

Reverse video (or invert video or inverse video or reverse screen) is a computer display technique whereby the background and text color values are inverted. On older computers, displays were usually designed to display text on a black background by default. For emphasis, the color scheme was swapped to bright background with dark text. Nowadays the two tend to be switched, since most computers today default to white as a background color. The opposite of reverse video is known as true video.

Video is usually reversed by inverting the brightness values of the pixels of the involved region of the display. If there are 256 levels of brightness, encoded as 0 to 255, the 255 value becomes 0 and vice versa. A value of 1 becomes 254, 2 of 253, and so on: n is swapped for r - n, for r levels of brightness. This is occasionally called a ones' complement. If the source image is of middle brightness, reverse video can be difficult to see, 127 becomes 128 for example, which is only one level of brightness different. The computer displays where it was most commonly used were monochrome and only displayed two values so this issue seldom arose.

Reverse video is commonly used in software programs as a visual aid to highlight a selection that has been made as an aid in preventing description errors, where an intended action is performed on an object that is not the one intended. It is more common in modern desktop environments to change the background to other colors such as blue, or to use a semi-transparent background to "highlight" the selected text.

On a terminal understanding ANSI escape sequences, the reverse video function is activated using the escape sequence CSI 7 m (which equals SGR 7).